Prime Material

 
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aulslime
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Joined: 15 Mar 2008
Posts: 254
Location: Northern California

PostPosted: Mon Mar 08, 2010 7:42 pm    Post subject: Prime Material Reply with quote

The adventure starts on the Prime Material plane in the village of Threshby.








Please post your feedback and bugs below.

Reported bugs and problems:
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Joneleth



Joined: 09 Mar 2010
Posts: 5

PostPosted: Tue Mar 09, 2010 6:21 am    Post subject: Reply with quote

I've started playing, nice mod so far.

The only bug I had in the starting area was that after talking to the witch the journal doesn't update so the quest with "After I'm done preparing, I have to talk to the witch." stays in it. You can still proceed to the portal without problems though.

Also the innkeeper says he might have more jobs for me later, but I suppose those will be added later. ^^
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Horred the Plague
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Joined: 25 Jan 2008
Posts: 96

PostPosted: Tue Mar 09, 2010 8:08 am    Post subject: Prime Material Reply with quote

I noticed that last night, about the witch. Her quest should coincide with the other two and then end it--All Done. And the "check back in a few days" will come to terms in next release, correct. It's not an actual bug.
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therisenevil



Joined: 23 Dec 2009
Posts: 5

PostPosted: Tue Mar 09, 2010 3:13 pm    Post subject: Reply with quote

(very) minor bug when walking across the bridge from the docks back to the part of the land that connects to the main village, the camera does strange things (zooming in for am moment and going back again).
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Horred the Plague
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Joined: 25 Jan 2008
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PostPosted: Tue Mar 09, 2010 5:10 pm    Post subject: Reply with quote

therisenevil wrote:
(very) minor bug when walking across the bridge from the docks back to the part of the land that connects to the main village, the camera does strange things (zooming in for am moment and going back again).


We saw this too, but I'm still at a loss as to why it's happening. It's as if you have a wall behind you or something. Maybe it's a walkmesh problem with the bridge itself. I'll report more on this as I sort it through.
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therisenevil



Joined: 23 Dec 2009
Posts: 5

PostPosted: Wed Mar 10, 2010 5:28 am    Post subject: Reply with quote

And what i forgot, although not a bug and only my personal opinion, the music while in the village does not really fit. I'd rather her some kind of "village-music" (you know what i mean) that fits the atmosphere of the place better.
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Horred the Plague
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Joined: 25 Jan 2008
Posts: 96

PostPosted: Wed Mar 10, 2010 9:31 pm    Post subject: Prime Material Reply with quote

I figured out what the invisible 'wall' is, that is causing the funky zooming. That flock of seagulls overhead is too low, and their bounding boxes are clashing with the players' perspective. It really is acting like a wall behind him, in game mechanics.

I moved them up to z=10, and it's fine now. No need to shoot them out of the sky any more Very Happy
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Tallin



Joined: 16 Mar 2009
Posts: 3

PostPosted: Fri Jun 11, 2010 4:45 pm    Post subject: Mayor Reply with quote

Just a typo: When the mayor finishes his initial conversation it says that he goes "off to from whence he came."

Also, is it necessary to do the faux archaic language here? It doesn't really add anything, and it makes it sound like the mayor leaving is a matter of some great importance... is he actually a demon in disguise, and is returning to his home plane?
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rapsam2003



Joined: 17 Jun 2010
Posts: 17
Location: Wisconsin

PostPosted: Thu Jul 01, 2010 8:49 pm    Post subject: Re: Mayor Reply with quote

Tallin wrote:
Just a typo: When the mayor finishes his initial conversation it says that he goes "off to from whence he came."

Also, is it necessary to do the faux archaic language here? It doesn't really add anything, and it makes it sound like the mayor leaving is a matter of some great importance... is he actually a demon in disguise, and is returning to his home plane?
It really doesn't hurt anything either. It adds an element of RP, in fact, which is good imho. And actually, "off to from whence he came", while awkward is grammatically correct in this context.

Also...to be useful here. I noticed that Calabar's abode is labeled "Calabar's Tower", while the reality is that it's only a house. Not technically a bug, but either a rename (to something like Calabar's Shop or Calabar's House) or a short, round guard tower looking thing'd be more accurate here.
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